Pinta 3.0

Pinta's logo: a brush inclined next to a tube of paint.

Pinta 3.0 is out. The new version of the lightweight image editor is built on the GTK 4 and Libadwaita, a much-welcomed modernization of the app.

While this alone brings a host of given improvements to Pinta, it’s not the only new feature. There are visible changes (new icons, menu, color picker, and smart layers) as well as under-the-hood enhancements (dynamic adjustments for different screen sizes and orientations, better gesture support, increased speed, and hopefully fewer crashes).

Support for add-ins, which was temporarily removed in the 2.x series, is back. For now, only two have been ported, but the developers say that “more are likely to be ported to the new release and future releases.”

Pinta’s origins trace back to being a multiplatform Windows’ Paint.NET alternative, meaning it aims to be a simple yet capable image editor; the missing link between Paint and Photoshop. The code is open source and the app is available on Linux, macOS (now with support for Apple Silicon), OpenBSD, and Windows.

Leave our UI alone

It’s not new to me to feel uneasy when I find out some software I use has just gone through a “major update.”

Take the case of the Jellyfin app for Roku OS.

On March 26th, a major update — version 3.0.0 — was released, which the developers themselves dubbed as “😵‍💫The ‘Will Someone Please Explain To Me What Is Going On’ release 🤷”. Not a great sign. According to the changelog, it was based on a fork that’s quite different from the previous stable version it replaced.

I don’t follow the development of the Jellyfin app for Roku OS, so I got a bit of a shock when I turned on the TV and saw this update. It’s, well… different. The elements are all crammed on the screen, the exposed filters are way too distracting (and the “not played” filter is never remembered), and overall, it just looks off — subjective, I know.

By the way, I found out today that the old app was re-released on the Roku store as Jellyfin Legacy on April 1st. What a relief to go back to the old UI! The reason for keeping it available is that version 3.0.0 doesn’t work with older versions of the Jellyfin Server (10.7 and below). I couldn’t help but wonder if someone who’s been running a three years old outdated Jellyfin Server version will have the foresight to check the project’s repository when faced with an incompatible Roku OS app update, only to eventually discover that there’s a new — actually, the old — app available for download.

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Back in the day, I used to get excited about “major updates.” “Ooh, check out those Windows 7 visual effects!” “App XYZ is now easier to use!” and so on.

Sometimes I wonder if I’ve changed. I tend to think that’s not really the case. There was a lot of room for improvement back then, and developers and designers, alongside us users, were all learning how to navigate new digital interfaces for a wide range of everyday activities. Today, it feels like most UI and UX changes are done for their own sake with little reasoning or obvious benefit to the end user.

Apple has been on this trend for a while now; the Settings apps debuting in macOS 13 Ventura, in 2022, was the pinnacle (so far) of this dumb, even hostile, trend. (Here’s a good analysis.) The possibility of a complete system overhaul this September, as the rumor mill suggests, already fills me with a huge sense of dread.

It’s interesting how this issue affects both proprietary software (like Apple’s) and open-sourced ones (like Jellyfin), though it feels like it happens more often with proprietary/closed software.

Is it too much to ask that they don’t mess with what isn’t broken? Or — even better — that they favor iterative improvements over abrupt changes?